Case · Unity game

An adventure and survival game set in the Norse universe

Game built entirely in Unity with C#, featuring combat mechanics, inventory, custom physics and enemy artificial intelligence.

Project
Worth Viking
My role
Programming and game design
Worth Viking game scene
  • Unityengine used for development
  • C#all gameplay logic
  • IAenemy behavior

The problem

  • Combine combat, inventory and physics coherently
  • Enemies with convincing behavior

The solution

  • Combat and item collection system
  • Inventory and progression
  • Custom platform physics
  • AI for enemy patrol and attack

The result

  • Complete, playable game
  • Reusable foundation for new Unity projects
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